What we call Engineering in STEM++ is really more about using design principles, math and science to become creative.


Let us say I’m trying to come out with a new type of wallet. I need to think about

  • who is the user of the wallet,

  • what does it need to do beyond carrying cash and cards,

  • how much will I sell it for,


These questions in turn will lead me to ideas around

  • how big it needs to be,

  • what material to make it out of,

  • how to make it,

  • which colors to use, and so on   

Thus engineering is the very essence of how we approach inventions and product design.

In STEM++ Engineering, we cover four modules. Mechanics, Manufacturing, Materials and Electronics.

  • Within mechanics, we look at gears, pulleys, levers, joints, designing simple mechanical systems, 3D Modeling and product design.

  • In Materials, we cover basic material types including wood, metal, and plastics. We look at how to select among these materials for a given use case. And then go on to look at other materials like MDF, composites, and concrete, including their applications.

  • Within Manufacturing, we look at machining concepts, starting from manual machining and milling. This is followed by prototyping methods using CNC router, 3d printers, and laser cutters. We then look at mass manufacturing methods such as die casting and injection molding.

  • We then look at Electronics, starting with the nature of electricity, moving onto passive components and simple circuits. This is followed by a look at active electronics including transistors, ICs and solar cells. Finally we get into Arduino and Raspberry Pi – both from an electronics and programming perspective.